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With this money, the player may purchase superior equipment, training facilities, and drugs (some legal, some not) that can be used to augment performance. Money is earned for each game based on performance, "dirty hits" performed, etc., and can also earn additional money for "gambling" on the results of a game.
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The player needs to decide on a training program for each team member, which gradually increases the member's skills. The player must win seven of ten regular-season games in each division, followed by a division championship. The player begins by creating a new team, designing its uniforms and choosing a team name, then picks one of three defensive veterans and one of three offensive rookies as team captains. In the single-player campaign mode, the player is challenged to win championships in all three divisions of the fictitious American football championship known simply as "The League". Some other injuries, such as kneecap fracture, torn ACL, wrist fracture, and ruptured Achilles, are more serious and cannot be juiced. "Juicing" causes an injury to be ignored, but increases the risk of more severe injuries. When an injury occurs, the player may choose to "treat" the injury normally, or "juice" the injury (inject an athlete with steroids). After successfully performing a number of "Clash" moves (or forcing turnovers and scoring touchdowns), players can perform "Unleash" moves which are nearly unstoppable. Performing a "dirty" hit or stiff-arm causes opposing players to lose stamina (in essence, reducing their effectiveness) and occasionally become injured (an image of an x-ray would zoom into a specific bone and show it snap, show a ligament tearing, or depict a different brutal injury). When the "Clash" meter is charged up, players may perform "dirty" stiff-arms, dodges, rush avoidance (for quarterbacks) or, most importantly, "dirty hits" on defense. On gaining yards, making tackles for a loss, scoring, or forcing turnovers, players are rewarded with an increased "Clash" meter. Like previous games in the series, first downs are awarded at 30 yards, not 10 there are eight men to a side (similar to arena football, not 11 as in American football) penalties and referees do not exist (although players are somehow prohibited from going offsides) and overly vicious tackles and blocking are the norm. ( April 2022) ( Learn how and when to remove this template message)īlitz: The League is very similar to previous installments in the Blitz series, as it depicts an aggressive and violent version of gridiron football. Unsourced material may be challenged and removed. Please help improve this section by adding citations to reliable sources.
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Blitz: The League, Blitz: The League II, and Mutant Football League are the only professional football games ever to receive the "Mature" rating from the ESRB. The reason for the ban was that the use of drugs was related to incentives and rewards. The Xbox 360 version, which had been planned for release in Australia on Febru(the day before its European release date), was refused classification by the country's Office of Film and Literature Classification, effectively banning the game there. The game was originally intended to be a Wii launch title, but the version was delayed and eventually canceled. These versions included the voicework and likeness of former NFL linebacker Bill Romanowski.
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In December 2006, a portable version titled Blitz: Overtime was released on the PlayStation Portable. Lawrence Taylor, who provides voice acting for the game, serves as its official spokesman.Ī second version of the game was released on the Xbox 360 in 2006–2007.
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It was released in October 2005 for the PlayStation 2 and Xbox after the National Football League (NFL) signed an exclusive licensing deal with Electronic Arts. Blitz: The League is an American football video game developed and published by Midway Games as an extension of their NFL Blitz series.